A Goomba that can be defeated using most of the player's attacks. A Spin Attack will stun it, though. It can also be defeated by an enemy's explosion, crush or shockwave attack. It wanders around randomly. Once the player gets close, it will chase after the player to damage them. It drops a Coin when stomped or Ground Pounded and it drops Star Bits when damaged through other means. It can be frozen by the Orange Luma.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Boolean | Both | False | Don't Calculate Gravity?: If set, it won't calculate gravity. Instead, its down vector becomes the gravity vector. | |
Obj_arg1 | Integer | Both | False | Initial State: Specifies its initial behavior. |
|
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | Both | False | The object will appear when this switch is activated. |
SW_DEAD | Both | False | Gets activated when it dies. |
SW_AWAKE | Both | False | The object will become visible and resume movement when this switch is activated. |
Name | Games | Required? | Description |
---|---|---|---|
ClippingGroup | Both | False | Objects in this group are always clipped together. |
BaseMtxFollowTarget | Both | False | Objects of this class can be followed by another BaseMtxFollower object. |
Name | Games | Description |
---|---|---|
ScoreAttack | SMG2 | This object scores 100 points in The Chimp's challenges. |
YoshiLockOnTarget | SMG2 | This object can be targeted and eaten by Yoshi. |
MoveLimitCollision | Both | The object's collision binder also checks for MoveLimit collision. |