A small lava bubble that jumps out and back into lava. It damages the player upon contact and it can be frozen by the Orange Luma. Obj_arg0 and Obj_arg3 implicitly define how far it jumps, which requires excessive testing.
Jump Velocity: How fast it moves when jumping. Default is 1000.
Broken Gravity Fall Direction: If set, the direction it falls in will be affected by gravity. This is effectively useless, since the object never recalculates its gravity vector.
Gravity Jump Direction?: If set, the direction it jumps in will be its negated gravity vector.
Jump Time: How long it jumps before disappearing again. Default is 100.
Appearance Delay: How long it takes before it appears again. Default is 90.
The object will become visible and resume movement when this switch is activated.
Objects in this group are always clipped together.