Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: LuigiTalkNpc

A non-playable variant of Luigi that can be talked to. LuigiIntrusively allows the player to play as Luigi when talked to in a galaxy. Due to its complexity, its individual message flow functions are explained on the Luma's Workshop wiki.

Arguments

NameTypeGamesRequired?DescriptionValuesExclusives?
Obj_arg0BooleanSMG2False

Disable After Luigi Unlocked?: If set and Luigi starts appearing in other galaxies, this object won't appear anymore, no matter what.

    • LuigiTalkNPC
    Obj_arg7BooleanSMG2False

    Use Unique Talk Camera?: If set, a unique camera will be used when talking to him

      • LuigiIntrusively

      Switches

      NameGamesRequired?Description
      SW_APPEARSMG2False

      The object will appear when this switch is activated.

      SW_DEADSMG2False

      Gets activated after it dies.

      SW_ASMG2False

      Activated or deactivated depending on the used event flow node.

      SW_BSMG2False

      Activated or deactivated depending on the used event flow node.

      SW_AWAKESMG2False

      The object will become visible and resume movement when this switch is activated.

      Properties

      NameGamesRequired?DescriptionExclusives?
      DemoCastSMG2False

      TODO

        MarioFaceShipNpcRegisterSMG2False

        This object can be registered to a Starship Mario NPC appearance event.

          CameraSMG2False

          Only used when Obj_arg7 is set. The camera used for talking to him goes by the label 独自会話.

          • LuigiIntrusively
          MessageSMG2False

          The text message ID to be used. Needs to be specified in the zone's text file. LuigiIntrusively will always load the text with the label LuigiIntrusively000.

            YoshiLockOnTargetSMG2False

            This object can be targeted and licked by Yoshi.