A generic planet with a model and collision. It creates an Ice model as well. Also supports color change (ColorChange.brk) and texture change (TexChange.btk/.btp) animations as well as shadows (Shadow.bcsv). If SW_A gets activated, the ice model appears with its "Freeze" animation and the object will disappear shortly after.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | Both | False | Color Frame: If ColorChange.brk exists, this will define the color frame to be used. | |
Obj_arg1 | Integer | Both | False | Texture Frame: If TexChange.btp/.btk exists, this will define the texture frame to be used. | |
Obj_arg2 | Float | Both | False | Shadow Length: If Shadow.bcsv exists, this defines the shadow's drop length. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | Both | False | The object will appear when this switch is activated. |
SW_DEAD | SMG2 | False | Can be activated when the object is killed through a cutscene action. |
SW_A | SMG2 | False | If activated, the ice model appears and the object itself will disappear shortly after. |
SW_B | SMG2 | False | Gets activated after the ice model appears. |
SW_AWAKE | Both | False | The object will become visible and resume movement when this switch is activated. |
Name | Games | Required? | Description |
---|---|---|---|
DemoCast | Both | False | The object takes part in the cutscene. |