A generic planet with a model and collision. It creates an Ice model as well. Also supports color change (ColorChange.brk) and texture change (TexChange.btk/.btp) animations as well as shadows (Shadow.bcsv). If SW_A gets activated, the ice model appears with its "Freeze" animation and the object will disappear shortly after.
Color Frame: If ColorChange.brk exists, this will define the color frame to be used.
Texture Frame: If TexChange.btp/.btk exists, this will define the texture frame to be used.
Shadow Length: If Shadow.bcsv exists, this defines the shadow's drop length.
The object will appear when this switch is activated.
Can be activated when the object is killed through a cutscene action.
If activated, the ice model appears and the object itself will disappear shortly after.
Gets activated after the ice model appears.
The object will become visible and resume movement when this switch is activated.
The object takes part in the cutscene.