A target for a cannon that the player can be shot against. If the player hits the sensor with the name "Hit", they will receive a 1-Up and the Hit animation will be played. However, the NoHit animation will be played when the player hits another part. The object won't react if the player touches it through other means other than using the cannon.
The object will become visible and resume movement when this switch is activated.
The optional path that it can move on.