Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: MechanicKoopaMini

A robotic enemy that walks on a path. If the player is nearby, it will pursue the player to attack them with a flame. It can be defeated using a Ground Pound attack, which will cause it to spawn a single Coin. In SMG2, a Key (KeySwitch) can be linked to it using GeneratorId. The key will appear once this enemy is defeated. It can be frozen by the second player's pointer.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0BooleanBothFalse

Jumps when Appearing?: If set, it will jump up and turn towards the player when it appears. Does not work in SMG2.

    Obj_arg1BooleanBothFalse

    Don't Pause Walking?: If set, it won't pause while walking.

      Obj_arg2BooleanSMG2False

      Don't Calculate Gravity?: If set, it won't calculate gravity. Instead, the negated up vector will be used.

        Switches

        NameGamesRequired?Description
        SW_APPEARBothFalse

        The object will appear when this switch is activated.

        SW_DEADBothFalse

        Gets activated when it dies.

        SW_ASMG2False

        If used, it won't pursue the player until this switch is activated.

        SW_AWAKEBothFalse

        The object will become visible and resume movement when this switch is activated.

        Setup

        NameGamesRequired?Description
        RailBothTrue

        The path that it moves on.

        DemoCastBothFalse

        The object takes part in the cutscene.

        Properties

        NameGamesDescription
        MoveLimitCollisionBoth

        The object's collision binder also checks for MoveLimit collision.