A robotic enemy that walks on a path. If the player is nearby, it will pursue the player to attack them with a flame. It can be defeated using a Ground Pound attack, which will cause it to spawn a single Coin. In SMG2, a Key (KeySwitch) can be linked to it using GeneratorId. The key will appear once this enemy is defeated. It can be frozen by the second player's pointer.
Jumps when Appearing?: If set, it will jump up and turn towards the player when it appears. Does not work in SMG2.
Don't Pause Walking?: If set, it won't pause while walking.
Don't Calculate Gravity?: If set, it won't calculate gravity. Instead, the negated up vector will be used.
The object will appear when this switch is activated.
Gets activated when it dies.
If used, it won't pursue the player until this switch is activated.
The object will become visible and resume movement when this switch is activated.
The path that it moves on.
The object takes part in the cutscene.
The object's collision binder also checks for MoveLimit collision.