Creates and registers several objects that appear during the cutscene where Bowser is encountered for the first time. The individual models that it creates are DemoKoopa, DemoKoopaArm, Peach and TicoBaby. Exactly five KoopaAssaultFallObj instances have to be linked to this object using GeneratorId. It does nothing until SW_APPEAR gets activated. Once activated, it will occasionally shake the screen.
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | True | The object will appear when this switch is activated. |
SW_A | SMG2 | False | If activated, Bowser will start to walk around and the falling meteors will appear. |
SW_B | SMG2 | False | Can be activated or deactivated using cutscene actions. |
Name | Games | Required? | Description |
---|---|---|---|
GeneralPos | SMG2 | True | ピーチ誘拐デモ基準点 marks the reference point for the objects. |
Message | SMG2 | True | The text to be displayed can be found in SceneCommonMessage.arc/StoryBook.msbt. The text goes by the prefix DemoMeetKoopa. Furthermore, StoryBook_MeetKoopa_PeachHelp is used for Peach's text. |
DemoCast | SMG2 | True | The object takes part in the cutscene. It can use a special cutscene nerve action which will start the conversation with Bowser. |