Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: MorphItemNeoFire

A collectable item that turns the player into a Fire character. This temporary power-up state allows them to shoot fireballs.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerBothFalse

Appearance Type: Specifies how the item appears after SW_APPEAR gets activated.

  • -1: Appears in place
  • 1: Appears above and falls down
Obj_arg1IntegerBothFalse

Binder Type: Enables or disables collision binding.

  • -1: Deactivated
  • 1: Activated
Obj_arg2IntegerBothFalse

Landing Type: Specifies whether the power-up falls down after appearing or not.

  • -1: Lands when it appears
  • 1: Stays in position where it appeared
Obj_arg3IntegerBothFalse

Inside Bubble?: Specifies if the item is stored in a bubble or not.

  • -1: Not contained in a bubble
  • 1: Contained in a bubble
Obj_arg4IntegerBothFalse

Shadow & Clipping Type: Specifies the shadow and clipping properties.

  • -1: Calculate shadow drop direction from gravity once
  • 0: Use no shadow
  • 1: Calculate shadow
  • 2: Calculate shadow drop and direction from gravity
  • 3: Use spherical clipping and calculate shadow drop direction from gravity once
  • 4: Use spherical clipping and calculate shadow drop direction from gravity once
Obj_arg5IntegerBothFalse

Appearance Camera Type: Specifies what appearance event cameras are to be used.

  • -1: No cameras
  • 1: Use 出現1
  • 2: Use 出現1 and 出現2
Obj_arg6IntegerBothFalse

Rotation Type: Specifies how the item rotates. It never visibly rotates while inside a bubble.

  • -1: Always rotates
  • 0: Don't rotate
  • 1: Rotation updates while outside bubble
  • 2: Rotation updates while inside bubble

Switches

NameGamesRequired?Description
SW_APPEARBothFalse

The object will appear when this switch is activated.

SW_DEADBothFalse

Gets activated after it is destroyed.

SW_PARAMSMG2False

The path movement speed is adjusted with ParamScale while this switch is activated.

SW_AWAKEBothFalse

The object will become visible and resume movement when this switch is activated.

Properties

NameGamesRequired?Description
RailSMG2False

The optional path that it can move on.

DemoCastBothFalse

The object takes part in the cutscene.

MarioFaceShipNpcRegisterSMG2False

This object can be registered to a Starship Mario NPC appearance event.

CameraBothFalse

Used when the item appears.

MapPartsRailMoverSMG2False

TODO