Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: MorphItemNeoFire

A collectable item that turns the player into a Fire character. This temporary power-up state allows them to shoot fireballs.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerBothFalse

Appearance Type: Specifies how the item appears after SW_APPEAR gets activated.

  • -1: Appears in place
  • 1: Appears above and falls down
Obj_arg1IntegerBothFalse

Binder Type: Enables or disables collision binding.

  • -1: Deactivated
  • 1: Activated
Obj_arg2IntegerBothFalse

Landing Type: Specifies whether the power-up falls down after appearing or not.

  • -1: Lands when it appears
  • 1: Stays in position where it appeared
Obj_arg3IntegerBothFalse

Inside Bubble?: Specifies if the item is stored in a bubble or not.

  • -1: Not contained in a bubble
  • 1: Contained in a bubble
Obj_arg4IntegerBothFalse

Shadow & Clipping Type: Specifies the shadow and clipping properties.

  • -1: Calculate shadow drop direction from gravity once
  • 0: Use no shadow
  • 1: Calculate shadow
  • 2: Calculate shadow drop and direction from gravity
  • 3: Use spherical clipping and calculate shadow drop direction from gravity once
  • 4: Use spherical clipping and calculate shadow drop direction from gravity once
Obj_arg5IntegerBothFalse

Appearance Camera Type: Specifies what appearance event cameras are to be used.

  • -1: No cameras
  • 1: Use 出現1
  • 2: Use 出現1 and 出現2
Obj_arg6IntegerBothFalse

Rotation Type: Specifies how the item rotates. It never visibly rotates while inside a bubble.

  • -1: Always rotates
  • 0: Don't rotate
  • 1: Rotation updates while outside bubble
  • 2: Rotation updates while inside bubble
Path_arg4IntegerSMG2False

Initial Position Type: The object's initial position.

  • -1: Start at nearest position on path
  • 1: Start at nearest path point
  • 2: Start at first path point
Path_arg5IntegerSMG2False

Snapping Speed: If used, the object stays at its original position and moves to its actual position on the path. This setting specifies how fast the object snaps back into its original position. The higher the value is, the slower it moves.

    Point_arg0IntegerSMG2False

    Movement Speed / Time: The movement speed the object has starting from this point. If Point_arg7 is set to 1, this specifies the time in frames it takes to reach the next point.

      Point_arg1IntegerSMG2False

      Acceleration Time: The time in frames it takes for the object to reach the movement speed set at this point.

        Point_arg5IntegerSMG2False

        Stop Time: The time in frames the object waits at this point before it continues moving again.

          Point_arg7IntegerSMG2False

          Speed Type: Decides whether Point_arg0 specifies the movement speed or the time it takes to reach the next point.

          • -1: Point_arg0 specifies movement speed
          • 1: Point_arg0 specifies time until next point
          SignMotionTypeIntegerSMG2False

          Shake Start Type: Specifies whether the object will shake before it starts moving or not.

          • 0: Don't shake
          • 1: Shakes before moving
          • 2: Shakes before moving
          • 3: Don't shake
          • 4: Shakes before moving
          • 5: Shakes before moving

          Switches

          NameGamesRequired?Description
          SW_APPEARBothFalse

          The object will appear when this switch is activated.

          SW_DEADBothFalse

          Gets activated after it is destroyed.

          SW_PARAMSMG2False

          The path movement speed is adjusted with ParamScale while this switch is activated.

          SW_AWAKEBothFalse

          The object will become visible and resume movement when this switch is activated.

          Setup

          NameGamesRequired?Description
          RailSMG2False

          The optional path that it can move on.

          CameraBothFalse

          Used when the item appears.

          DemoCastBothFalse

          The object takes part in the cutscene.

          MarioFaceShipNpcRegisterSMG2False

          This object can be registered to a Starship Mario NPC appearance event.