A collectable item that turns the player into a Flying character. This temporary power-up state allows them to fly around.
Name | Type | Games | Required? | Description | Values |
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Obj_arg0 | Integer | SMG1 | False | Appearance Type: Specifies how the item appears after SW_APPEAR gets activated. |
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Obj_arg1 | Integer | SMG1 | False | Binder Type: Enables or disables collision binding. |
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Obj_arg2 | Integer | SMG1 | False | Landing Type: Specifies whether the power-up falls down after appearing or not. |
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Obj_arg3 | Integer | SMG1 | False | Inside Bubble?: Specifies if the item is stored in a bubble or not. |
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Obj_arg4 | Integer | SMG1 | False | Shadow & Clipping Type: Specifies the shadow and clipping properties. |
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Obj_arg5 | Integer | SMG1 | False | Appearance Camera Type: Specifies what appearance event cameras are to be used. |
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Obj_arg6 | Integer | SMG1 | False | Rotation Type: Specifies how the item rotates. It never visibly rotates while inside a bubble. |
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Obj_arg7 | Integer | SMG1 | False | Unlocking Type: Specifies the unlocking criteria needed for it to appear. If used in SMG2, it will never appear at all. |
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Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG1 | False | The object will appear when this switch is activated. |
SW_DEAD | SMG1 | False | Gets activated after it is destroyed. |
SW_AWAKE | SMG1 | False | The object will become visible and resume movement when this switch is activated. |
Name | Games | Required? | Description |
---|---|---|---|
Camera | SMG1 | False | Used when the item appears. |
DemoCast | SMG1 | False | The object takes part in the cutscene. |