A cute penguin NPC that can be talked to.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | Both | False | Behavior: How it behaves. |
|
Obj_arg7 | Integer | Both | False | Color Frame: The color frame to be used. |
|
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | Both | False | The object will appear when this switch is activated. |
SW_DEAD | Both | False | Gets activated when it dies. |
SW_A | Both | False | Activated or deactivated depending on the used event flow node. |
SW_B | Both | False | Activated or deactivated depending on the used event flow node. |
SW_AWAKE | Both | False | The object will become visible and resume movement when this switch is activated. |
Name | Games | Required? | Description |
---|---|---|---|
Rail | Both | False | |
Message | Both | True | The text message ID to be used. Needs to be specified in the zone's text file. |
DemoCast | SMG2 | False | The object takes part in the cutscene. |
MarioFaceShipNpcRegister | SMG2 | False | This object can be registered to a Starship Mario NPC appearance event. |
Name | Games | Description |
---|---|---|
YoshiLockOnTarget | SMG2 | This object can be targeted and licked by Yoshi. |