Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: Penguin

A cute penguin NPC that can be talked to.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerBothFalse

Behavior: How it behaves.

  • -1: Normal
  • 0: Sitting
  • 1: Underwater
  • 2: Swimming
  • 3: Jumping & diving
  • 4: Rides Koopa Shell
  • 5: Normal
  • 6: Running
Obj_arg7IntegerBothFalse

Color Frame: The color frame to be used.

  • -1: Blue
  • 1: Green
  • 2: Purple
  • 3: Red

Switches

NameGamesRequired?Description
SW_APPEARBothFalse

The object will appear when this switch is activated.

SW_DEADBothFalse

Gets activated when it dies.

SW_ABothFalse

Activated or deactivated depending on the used event flow node.

SW_BBothFalse

Activated or deactivated depending on the used event flow node.

SW_AWAKEBothFalse

The object will become visible and resume movement when this switch is activated.

Setup

NameGamesRequired?Description
RailBothFalse

MessageBothTrue

The text message ID to be used. Needs to be specified in the zone's text file.

DemoCastSMG2False

The object takes part in the cutscene.

MarioFaceShipNpcRegisterSMG2False

This object can be registered to a Starship Mario NPC appearance event.

Properties

NameGamesDescription
YoshiLockOnTargetSMG2

This object can be targeted and licked by Yoshi.