Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: Poihana

A strange duck-like enemy that moves around passively and chases after the player if they are nearby. It will then try to fling the player upwards. It cannot be defeated through any means, but the player can stun it using most attacks. It will always try to return to its initial position if it walks too far away from it. It uses a mirror model. It can be frozen by the second player's pointer.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0FloatSMG1False

Launch Intensity: How far the player moves upwards when flinged. Default is 1000.

    Obj_arg3IntegerSMG1False

    Behavior: Specifies its general behavior.

    • -1: Walk around
    • 1: Sleeping
    • 2: Walk around and reset home position when it flings the player up
    Obj_arg4BooleanSMG1False

    Can Drown?: If set, it can and will drown if it's inside water.

      Obj_arg7BooleanSMG1False

      Use Small Binder?: If set, it will use a smaller collision binder.

        Properties

        NameGamesRequired?Description
        ClippingGroupSMG1False

        Objects in this group are always clipped together.

        CameraSMG1False

        Used when it flings the player upwards.

        SearchTurtleSMG1False

        Red Koopa Shells and Gold Shells home in on this object.

        MirrorActorSMG1False

        A mirrored version of this object is created for mirror reflection setups.

        MoveLimitCollisionSMG1False

        The object's collision binder also checks for MoveLimit collision.