Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: QuicksandPlanet

A generic planet with a model and collision. It is meant to use collision triangles with AreaMove and/or RailMove floor codes. RailMove only works if the object is connected to a path. If the player stands on these triangles, a moving sand sound effect will be played. It may use two animations called "Move" and "Reverse"; the former would be played by default.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg3BooleanSMG2False

Reverse?: If set, the "Reverse" animation will be played if it exists.

    Switches

    NameGamesRequired?Description
    SW_APPEARSMG2False

    The object will appear when this switch is activated.

    SW_DEADSMG2False

    Can be activated when the object is killed through a cutscene action.

    SW_AWAKESMG2False

    The object will become visible and resume movement when this switch is activated.

    Setup

    NameGamesRequired?Description
    RailSMG2False

    Used for the pushing direction for RailMove collision.

    DemoCastSMG2False

    The object takes part in the cutscene.

    Properties

    NameGamesDescription
    DemoSimpleCastSMG2

    This object will not pause its movement during cutscenes, NPC conversations, etc.