A generic planet with a model and collision. It is meant to use collision triangles with AreaMove and/or RailMove floor codes. RailMove only works if the object is connected to a path. If the player stands on these triangles, a moving sand sound effect will be played. It may use two animations called "Move" and "Reverse"; the former would be played by default.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg3 | Boolean | SMG2 | False | Reverse?: If set, the "Reverse" animation will be played if it exists. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | The object will appear when this switch is activated. |
SW_DEAD | SMG2 | False | Can be activated when the object is killed through a cutscene action. |
SW_AWAKE | SMG2 | False | The object will become visible and resume movement when this switch is activated. |
Name | Games | Required? | Description |
---|---|---|---|
Rail | SMG2 | False | Used for the pushing direction for RailMove collision. |
DemoCast | SMG2 | False | The object takes part in the cutscene. |
Name | Games | Description |
---|---|---|
DemoSimpleCast | SMG2 | This object will not pause its movement during cutscenes, NPC conversations, etc. |