Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: Rabbit

A cute rabbit NPC that can be talked to.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerSMG2False

Color Frame: The color frame to be used.

  • -1: Yellow
  • 1: Blue
Obj_arg1IntegerSMG2True

Behavior: How it behaves.

  • -1: Undefined, do not use
  • 1: Normal
  • 2: Jumps up
  • 3: Long jump

Switches

NameGamesRequired?Description
SW_APPEARSMG2False

The object will appear when this switch is activated.

SW_DEADSMG2False

Gets activated when it dies.

SW_ASMG2False

Activated or deactivated depending on the used event flow node.

SW_BSMG2False

Activated or deactivated depending on the used event flow node.

SW_AWAKESMG2False

The object will become visible and resume movement when this switch is activated.

Setup

NameGamesRequired?Description
MessageBothTrue

The text message ID to be used. Needs to be specified in the zone's text file.

MarioFaceShipNpcRegisterSMG2False

This object can be registered to a Starship Mario NPC appearance event.

Properties

NameGamesDescription
YoshiLockOnTargetSMG2

This object can be targeted by Yoshi.