A generic planet with a model and collision whose collision is deactivated by default. Therefore, the collision has to be activated via SW_A when desired.
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | The object will appear when this switch is activated. |
SW_DEAD | SMG2 | False | Can be activated when the object is killed through a cutscene action. |
SW_A | SMG2 | False | Enables the collision once activated. |
SW_AWAKE | SMG2 | False | The object will become visible and resume movement when this switch is activated. |
Name | Games | Required? | Description |
---|---|---|---|
DemoCast | SMG2 | False | The object takes part in the cutscene. |