A spiked mechanical enemy that emits circular shockwaves that electrocute the player upon contact. It is stationary and cannot be destroyed through any means. However, it can be frozen by the Orange Luma.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | Both | False | Ring Speed: The rate at which the individual rings grow. Default is 20. | |
Obj_arg1 | Integer | Both | False | Ring Duration: The life time of an individual ring before it disappears. Default is 100. | |
Obj_arg2 | Integer | SMG2 | False | Color Frame: The color frame to be used by the individual rings. |
|
Name | Games | Required? | Description |
---|---|---|---|
SW_A | Both | False | It remains passive while this switch is not activated. |
SW_B | Both | False | It will become passive after activating this switch. |
SW_AWAKE | SMG2 | False | The object will become visible and resume movement when this switch is activated. |
Name | Games | Required? | Description |
---|---|---|---|
Group | Both | False | If one Ring Beamer in this group emits a ring, all of the other Ring Beamers will do so as well. |