Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: RingBeamer

A spiked mechanical enemy that emits circular shockwaves that electrocute the player upon contact. It is stationary and cannot be destroyed through any means. However, it can be frozen by the Orange Luma.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerBothFalse

Ring Speed: The rate at which the individual rings grow. Default is 20.

    Obj_arg1IntegerBothFalse

    Ring Duration: The life time of an individual ring before it disappears. Default is 100.

      Obj_arg2IntegerSMG2False

      Color Frame: The color frame to be used by the individual rings.

      • -1: Red
      • 1: Yellow

      Switches

      NameGamesRequired?Description
      SW_ABothFalse

      It remains passive while this switch is not activated.

      SW_BBothFalse

      It will become passive after activating this switch.

      SW_AWAKESMG2False

      The object will become visible and resume movement when this switch is activated.

      Setup

      NameGamesRequired?Description
      GroupBothFalse

      If one Ring Beamer in this group emits a ring, all of the other Ring Beamers will do so as well.