A spawner that creates rolling boulders. The boulders can be destroyed by attacking the red crystal part, however, fireballs don't work. When using the Rock or Rainbow power-ups, the player doesn't have to attack the crystal specifically.
Rolling Speed: The rate at which it rolls. Default is 10.
Spawn Delay: The delay in seconds between the spawns. If non-positive, only one instance will spawn. Default is -1.
Break at Last Point?: If set, it will break once it reaches the last path point.
Path Roll Time: The time in frames that it rolls on the path before falling down. Default is 45.
Shadow Length: Sets the shadow drop length. Default is 1000.
Decelerate When Attacked?: If set, it will decelerate and accelerate again when it successfully damaged an object, such as the player.
Fall Type: Specifies how it rolls at this point.
Path Movement Type: Specifies how the movement is affected by the path.
Follow Tangent?: If set, it will follow the path's tangent until this point has been reached.
The boulders will appear when this switch is activated.
Stops spawning more boulders once activated.
The path that the boulders roll on.