Creates rolling water bubbles that trap the player upon contact. The player can free themself using attacks. Furthermore, it can be frozen and popped by the Orange Luma. The bubbles can move on a set path or roll around with the help of gravity. Bubbles that don't move on a path will pop once they enter a RollingWaterBreakArea.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Float | SMG2 | False | Movement Speed: The rate at which the bubbles move on the path. Default is 15. | |
Obj_arg1 | Integer | SMG2 | False | Spawn Delay: Delay in seconds before another bubble appears. Default is 5. | |
Obj_arg2 | Integer | SMG2 | False | Bubble Duration: Life duration of a single bubble. Default is 10. Only works if no path is assigned. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | The object will appear when this switch is activated. |
SW_A | SMG2 | False | Gets activated when the player is inside a bubble. Gets deactivated when the player leaves a bubble again. |
Name | Games | Required? | Description |
---|---|---|---|
Rail | SMG2 | False | The optional path that it can move on. |