An area that can be used to change the color of all object shadows when entered by the player.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | SMG2 | False | Red: The red color component. Ranges from 0 to 255 inclusive. | |
Obj_arg1 | Integer | SMG2 | False | Green: The green color component. Ranges from 0 to 255 inclusive. | |
Obj_arg2 | Integer | SMG2 | False | Blue: The blue color component. Ranges from 0 to 255 inclusive. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | The object will appear when this switch is activated. |
SW_AWAKE | SMG2 | False | The object will become visible and resume movement when this switch is activated. |
Name | Games | Required? | Description |
---|---|---|---|
BaseMtxFollower | SMG2 | False | Objects of this class can follow another BaseMtxFollowTarget object. |