A variant of SimpleMapObj. This is a generic map object with a model, collision and looping particle effect. The UniqueName effect types that can be specified are EffectEmitStart and EffectEmitStart. If the object is called PeachCastleMeteor, it will ignore clipping checks. It also supports BCK, BTK, BTP, BRK and BVA animations. Animations must have the same name as the model in order to be played. The animations will start playing once the object loads. Also supports color change (ColorChange.brk) and texture change (TexChange.btk/.btp) animations as well as shadows (Shadow.bcsv). Lastly, it also supports an optional Bloom model.
Color Frame: If ColorChange.brk exists, this will define the color frame to be used.
Texture Frame: If TexChange.btp/.btk exists, this will define the texture frame to be used.
Shadow Length: If Shadow.bcsv exists, this defines the shadow's drop length.
The object will appear when this switch is activated.
The object will become visible and resume movement when this switch is activated.
The object takes part in the cutscene.