A cube-shaped area that plays a sound effect. The closer the player is to the area, the louder the sound effect gets. In SMG2, the sound effects that can be played are specified in ActionSound.bcsv. More sound effects can be easily added by editing said file.
Sound Effect ID: The sound effect to be played. Sound effects 4 and above were added in SMG2.
Sound Position: The point to use for calculating stereo sounds.
The object will appear when this switch is activated.
The object will become visible and resume movement when this switch is activated.
Objects of this class can follow another BaseMtxFollowTarget object.
This object will not pause its movement during cutscenes, NPC conversations, etc.