Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: SoundEmitterSphere

A spherical area that plays a sound effect. The closer the player is to the area, the louder the sound effect gets. In SMG2, the sound effects that can be played are specified in ActionSound.bcsv. More sound effects can be easily added by editing said file.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerBothFalse

Sound Effect ID: The sound effect to be played. Sound effects 6 and above were added in SMG2.

  • 0: SE_AT_LV_MAGMA_AMBIENT
  • 1: SE_OJ_LV_FLOATING_SAND
  • 2: SE_AT_LV_WIND_DESERT
  • 3: SE_AT_LV_MAGMA_WIND_VOLCANO
  • 4: SE_AT_LV_KOOPA_FLOAT_SAND
  • 5: SE_AT_LV_WIND_RABBIT_MAZE
  • 6: SE_AT_LV_MAGMA_WIND_MID_HIGH
  • 7: SE_AT_LV_MAGMA_WIND_STRONG
Obj_arg1IntegerBothFalse

Sound Position: The point to use for calculating stereo sounds.

  • -1: Camera view position
  • 0: Camera target position

Switches

NameGamesRequired?Description
SW_APPEARBothFalse

The object will appear when this switch is activated.

SW_AWAKEBothFalse

The object will become visible and resume movement when this switch is activated.

Properties

NameGamesRequired?Description
DemoSimpleCastBothFalse

This object will not pause its movement during cutscenes, NPC conversations, etc.

BaseMtxFollowerBothFalse

Objects of this class can follow another BaseMtxFollowTarget object.