Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: SoundPlayArea

An area that starts playing a sound effect when entered. The sound effects that can be played are specified in ActionSound.bcsv. More sound effects can be easily added by editing said file.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerSMG2False

Sound Effect ID: The sound effect to be played.

  • 0: SE_SY_ROUTE_SUCCESS
  • 1: SE_SY_ROUTE_FAILURE
  • 2: SE_PM_LV_LONG_FALL
  • 3: SE_PM_LV_HOLE_IN
  • 4: SE_AT_LV_MAGMA_WIND
  • 5: SE_AT_LV_GRAVE
  • 6: SE_AT_LV_EARTHQUAKE
  • 7: SE_AT_LV_MAGMA_AMBIENT
  • 8: SE_AT_LV_SEA_ALL
  • 9: SE_AT_LV_OCEAN_RING
  • 10: SE_AT_LV_OCEAN_RING_SUB
  • 11: SE_AT_LV_WATER_ROAD
  • 12: SE_AT_LV_WHIRL_POOL
  • 13: SE_AT_LV_FALLING_ROCK
  • 14: SE_AT_LV_JUMBO_SUN_MOVE
  • 15: SE_AT_LV_WATERFALL_CAVE
  • 16: SE_AT_LV_PHNCV_TERESA_ROOM
  • 17: SE_AT_LV_FOREST_INSECT_1
  • 18: SE_AT_LV_FOREST_INSECT_2
  • 19: SE_AT_LV_FOREST_INSECT_3
  • 20: SE_AT_LV_SPACE_WIND
  • 21: SE_AT_LV_KOOPA_WIND
  • 22: SE_AT_LV_KOOPA_WIND_DEMO
  • 23: SE_AT_LV_WIND_DESERT
  • 24: SE_AT_LV_WIND_MOVING_DESERT
  • 25: SE_AT_LV_ICE_WATER_UP_DOWN
  • 26: SE_AT_LV_LAVA_UP_DOWN
  • 27: SE_AT_LV_MAGMA_WIND_VOLCANO
  • 28: SE_AT_LV_MAGMA_IN_BTLSHIP
  • 29: SE_AT_LV_WIND_ICE_MT_TOP
  • 30: SE_AT_LV_ASTRO_LOFT_WIND
  • 31: SE_AT_LV_LAVA_TAMAKORO_ZONE
  • 32: SE_AT_LV_WIND_RABBIT_MAZE
  • 33: SE_AT_LV_SORAJIMA_WIND
  • 34: SE_AT_LV_YOSHIHOME_WIND
  • 35: SE_AT_LV_KOOPA_CASTLE_WIND
  • 36: SE_AT_LV_NORMAL_WIND_WEAK
  • 37: SE_AT_LV_NORMAL_WIND_MIDDLE
  • 38: SE_AT_LV_SPACE_WIND_WEAK
  • 39: SE_AT_LV_SPACE_WIND_MIDDLE
  • 40: SE_AT_LV_NORMAL_WIND_VWEAK
  • 41: SE_AT_LV_MAGMA_WIND_WEAK
  • 42: SE_AT_LV_MAGMA_WIND_MIDDLE
  • 43: SE_AT_LV_NORMAL_WIND_MID_HIGH
  • 44: SE_AT_LV_NORMAL_WIND_STRONG
  • 45: SE_AT_LV_WATERFALL_ALL
  • 46: SE_AT_LV_GRASSWIND_MIDDLE
  • 47: SE_AT_LV_GRASSWIND_MID_HIGH
  • 48: SE_AT_LV_DULL_WIND_MIDDLE
  • 49: SE_AT_LV_KARAKARA_WIND
  • 50: SE_AT_LV_LOW_WIND
  • 51: SE_AT_LV_MAGMA_WIND_AREA
  • 52: SE_AT_LV_SEA_ALL_STAR_CREEK
  • 53: SE_AT_LV_SMALL_SEA
  • 54: SE_AT_LV_MAGMA_WIND_AREA_STRONG
  • 55: SE_AT_LV_RAIN_WEAK
  • 56: SE_AT_LV_RAIN_MID
  • 57: SE_AT_LV_RAIN_MID_HIGH
  • 58: SE_AT_LV_RAIN_THUNDER_MID
  • 59: SE_AT_LV_RAIN_THUNDER_MID_HIGH
  • 60: SE_AT_LV_MAGMA_AREA_STRONG
  • 61: SE_AT_LV_MAGMA_AREA
  • 62: SE_AT_LV_DARK_MATTER_WIND
  • 63: SE_AT_LV_LOW_WIND_MID_HIGH
  • 64: SE_AT_LV_LOW_WIND & SE_AT_LV_DULL_WIND_WEAK
  • 65: SE_AT_LV_LOW_WIND_THUNDER
  • 66: SE_AT_LV_LOW_WIND_T_MID_HIGH
  • 67: SE_AT_LV_KINOPIO_GAYA_PANIC
  • 68: SE_AT_LV_GRASSWIND_WEAK
  • 69: SE_SY_LV_MACHINE_ALARM
  • 70: SE_AT_LV_WIND_DESERT_HIGH
  • 71: SE_PV_JUMP_JOY

Switches

NameGamesRequired?Description
SW_APPEARSMG2False

The object will appear when this switch is activated.

SW_AWAKESMG2False

The object will become visible and resume movement when this switch is activated.

Properties

NameGamesRequired?Description
DemoSimpleCastSMG2False

This object will not pause its movement during cutscenes, NPC conversations, etc.

BaseMtxFollowerSMG2False

Objects of this class can follow another BaseMtxFollowTarget object.