Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: SpinDriver

A small star-shaped ring that slings the player upwards or from one place to another when using the Spin Attack nearby.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerBothFalse

Speed / Flight Time: The speed the sling star slings you at. If a path is assigned, this value is instead used as the time in frames the flight lasts. Default speed is 40, default flight time is 300.

    Obj_arg1FloatBothFalse

    Shadow Length: Sets the shadow drop length.

      Obj_arg2BooleanBothFalse

      Player Pull Type: Specifies how the player gets pulled into the Launch Star when nearby.

      • -1: Gets pulled into Sling Star
      • 0: Doesn't get pulled into Sling Star
      Obj_arg3IntegerBothFalse

      Camera Count: The number of event cameras to be used during the flight.

        Obj_arg4IntegerBothFalse

        Appearance Jingle: Specifies how the appearance jingle will be played.

        • -1: Plays appearance jingle
        • 1: Doesn't play appearance jingle
        Obj_arg5FloatBothFalse

        Player Rotation: The initial rotation of the player used before the player gets launched. This also affects the angle at which the player lands.

          Switches

          NameGamesRequired?Description
          SW_APPEARBothFalse

          The object will appear when this switch is activated.

          SW_AWAKEBothFalse

          The object will become visible and resume movement when this switch is activated.

          Setup

          NameGamesRequired?Description
          RailBothFalse

          The path that the player will fly along.

          CameraBothFalse

          Used when flying. Multiple camera configurations can be used, the count needs to be specified by Obj_arg3, though. Furthermore, 出現イベント用 is used for appearance.

          BaseMtxFollowTargetSMG2False

          Objects of this class can be followed by another BaseMtxFollower object.