A large star-shaped ring that launches the player from one point to another when using the Spin Attack nearby. If the object is SuperSpinDriverGreen, the model SuperSpinDriverEmpty will be loaded and the Launch Star cannot be used until the player has collected all three special Green Stars.
Flight Time: How long it takes to complete the flight. Default 300.
Shadow Length: Sets the shadow drop length. Default is 1000.
Player Pull Type: Specifies how the player gets pulled into the Launch Star when nearby.
Camera Count: The number of event cameras to be used during the flight.
Appearance Jingle Type: Specifies how the appearance jingle will be played.
Player Rotation: The initial rotation of the player used before the player gets launched. This also affects the angle at which the player lands.
Respawn Type: Specifies whether the object should reappear after dying or not.
Draw Path Range Index: The index of this Launch Star's path that is used for updating the segment of the flight path that should be rendered. Useless in SMG2 since this feature is dummied-out in that game.
The object will appear when this switch is activated.
If used, the Launch Star will be shrunken an unusable until the switch is activated.
Once activated, the Launch Star will disappear. If the switch gets deactivated again, it will reappear.
The object will become visible and resume movement when this switch is activated.
The path that the player will fly along.
Used to group the Launch Star with a TicoFat-like object. The objects in this group will appear once the TicoFat-like object disappears.
The object takes part in the cutscene.
Used when flying. Multiple camera configurations can be used, the count needs to be specified by Obj_arg3, though. Furthermore, 出現イベント用 is used for appearance.
The text message ID to be used. Needs to be specified in the zone's text file.
Objects of this class can be followed by another BaseMtxFollower object.