Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: SuperSpinDriver

A large star-shaped ring that launches the player from one point to another when using the Spin Attack nearby. If the object is SuperSpinDriverGreen, the model SuperSpinDriverEmpty will be loaded and the Launch Star cannot be used until the player has collected all three special Green Stars.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerBothFalse

Flight Time: How long it takes to complete the flight. Default 300.

    Obj_arg1FloatBothFalse

    Shadow Length: Sets the shadow drop length. Default is 1000.

      Obj_arg2IntegerBothFalse

      Player Pull Type: Specifies how the player gets pulled into the Launch Star when nearby.

      • -1: Gets pulled into Launch Star
      • 0: Doesn't get pulled into Launch Star
      Obj_arg3IntegerBothFalse

      Camera Count: The number of event cameras to be used during the flight.

        Obj_arg4IntegerBothFalse

        Appearance Jingle Type: Specifies how the appearance jingle will be played.

        • -1: Plays appearance jingle
        • 1: Doesn't play appearance jingle
        Obj_arg5FloatBothFalse

        Player Rotation: The initial rotation of the player used before the player gets launched. This also affects the angle at which the player lands.

          Obj_arg6IntegerBothFalse

          Respawn Type: Specifies whether the object should reappear after dying or not.

          • -1: Object needs to be spawned again
          • 1: Object spawns if it has already appeared before dying
          Obj_arg7IntegerBothFalse

          Draw Path Range Index: The index of this Launch Star's path that is used for updating the segment of the flight path that should be rendered. Useless in SMG2 since this feature is dummied-out in that game.

            Switches

            NameGamesRequired?Description
            SW_APPEARBothFalse

            The object will appear when this switch is activated.

            SW_ABothFalse

            If used, the Launch Star will be shrunken an unusable until the switch is activated.

            SW_BBothFalse

            Once activated, the Launch Star will disappear. If the switch gets deactivated again, it will reappear.

            SW_AWAKEBothFalse

            The object will become visible and resume movement when this switch is activated.

            Properties

            NameGamesRequired?Description
            RailBothTrue

            The path that the player will fly along.

            GroupBothFalse

            Used to group the Launch Star with a TicoFat-like object. The objects in this group will appear once the TicoFat-like object disappears.

            DemoCastBothFalse

            The object takes part in the cutscene.

            CameraBothFalse

            Used when flying. Multiple camera configurations can be used, the count needs to be specified by Obj_arg3, though. Furthermore, 出現イベント用 is used for appearance.

            MessageSMG2False

            The text message ID to be used. Needs to be specified in the zone's text file.

            BaseMtxFollowTargetSMG2False

            Objects of this class can be followed by another BaseMtxFollower object.