Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: TakoSho

An octopus enemy that can be defeated using most of the player's attacks. It can also be defeated by an enemy's explosion attack and Koopa Shells. It moves a set distance. Once the player gets close, it will shoot two rocks at the player, one at a time, to damage them. It drops a Coin when stomped or Ground Pounded and it drops Star Bits when damaged through other means. It can be frozen and defeated by the Orange Luma.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg1IntegerSMG2False

Movement Type: In what directions it moves.

  • -1: Forth and back
  • 0: Right to left
  • 1: Left to right
  • 3: Back and forth
Obj_arg2FloatSMG2False

Movement Speed: The rate at which it moves. Default is 5.

    Obj_arg3FloatSMG2False

    Movement Distance: How far it moves from its initial position. Default is 500.

      Obj_arg5BooleanSMG2False

      Connect to Collision?: If set, it will connect to the collision mesh below.

        Switches

        NameGamesRequired?Description
        SW_APPEARSMG2False

        The object will appear when this switch is activated.

        SW_DEADSMG2False

        Gets activated when it dies.

        SW_AWAKESMG2False

        The object will become visible and resume movement when this switch is activated.

        Setup

        NameGamesRequired?Description
        ClippingGroupSMG2False

        Objects in this group are always clipped together.

        Properties

        NameGamesDescription
        ScoreAttackSMG2

        This object scores 100 points in The Chimp's challenges.

        YoshiLockOnTargetSMG2

        This object can be targeted and eaten by Yoshi.