An undead enemy that moves on a set path. It cannot be defeated by any means, however, it will hide for a short amount of time when using the Spin Attack nearby. It can be frozen by the Orange Luma and it can be defeated using fireballs, the Rainbow power-up and Koopa Shell light beams.
Movement Speed: The rate at which it moves. If not set to -1, it will also enable gravity calculation. Default is 5.
Hide Type: If set to 0, this point allows the Octoboo to hide. In order to hide an Octoomba properly, this needs to be set to 0 for the first and last point of a path segment.
The object will appear when this switch is activated.
The object will become visible and resume movement when this switch is activated.
The path that it moves on.
If one Octoboo from this group gets frozen by the Orange Luma, all Octoboos will stop moving.
Objects in this group are always clipped together.