A generator that creates a group of Octoboos that move on a set path. Obj_arg6 needs to be configured as the default number of Octoboos is 0.
Movement Speed: The rate at which the Octoboos moves. If not set to -1, it will also enable gravity calculation. Default is 5.
Number of Octoboos: The number of Octoboos. Default is 0.
Octoboo Spacing: The distance between each Octoboo. If the value is 0, the Octoboos will be evenly layed out on the path. Default is 0.
Hide Type: If set to 0, this point allows the Octoboos to hide. In order to hide an Octoomba properly, this needs to be set to 0 for the first and last point of a path segment.
The Octoboos and Octoboos will appear when this switch is activated.
The Octoboos will become visible and resume movement when this switch is activated.
The path that the Octoboos moves on.
If one Octoboo from this group gets frozen by the Orange Luma, all Octoboos will stop moving.
Objects in this group are always clipped together.