Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: Tico

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerBothFalse

Color: The color frame to use for the Luma. Default 0.

  • 0: Yellow
  • 1: Blue
  • 2: Green
  • 3: Red
  • 4: Purple
  • 5: Pink
  • 6: Orange
Obj_arg1IntegerBothFalse

Behaviour: The behaviour lists are different between SMG and SMG2

  • SMG2::
  • 0: Default
  • 1: Fall to the ground, then talk to the player
  • 2: Prologue Cutscene functionality
  • 3: Transform after talking
  • 4: (Nothing)
  • 5: (Nothing)
  • 6: Path related
  • 7: Appear when SW_APPEAR is activated
  • 8: Path related. is different than 6
  • 9: Disables player control until the player is nearby. (First luma in Sky Station)
Obj_arg2BooleanSMG2False

:

    Obj_arg4IntegerSMG2False

    Message Related: passed into Tico_StarPiece%d

      Obj_arg5BooleanSMG2False

      Shadow Related:

        Obj_arg7Integern/aFalse

        :

          Setup

          NameGamesRequired?Description
          RailSMG2False

          Needed if Obj Arg 1 is 6 or 8