Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: TimerSwitch

A controller that activates SW_A once the specified number of frames have elapsed. SW_B needs to be triggered in order for it to start counting down the frames. The countdown will reset when SW_B gets activated again.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerBothTrue

Wait Frames: The time in frames to be elapsed before SW_A gets activated or deactivated.

    Obj_arg1BooleanSMG2False

    Negate Output?: If set, SW_A will be deactivated instead of getting activated.

      Switches

      NameGamesRequired?Description
      SW_ABothTrue

      Gets activated or deactivated if SW_B is activated and the targeted time has elapsed.

      SW_BBothTrue

      If activated, the frames will be counted down.