A large stone block obstacle that periodically moves back and forth on a path.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Float | Both | False | Movement Speed: The rate at which it moves on the path. Default is 10. | |
Obj_arg1 | Integer | Both | False | Wait Time: The time in frames it waits before it moves again. Default is 120. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | Both | False | The object will appear when this switch is activated. |
SW_B | SMG2 | False | If used, the object won't move until this switch gets activated. |
SW_AWAKE | Both | False | The object will become visible and resume movement when this switch is activated. |
Name | Games | Required? | Description |
---|---|---|---|
Rail | Both | True | The path that it moves on. |
ClippingGroup | Both | False | Objects in this group are always clipped together. |
DemoCast | Both | False | The object takes part in the cutscene. |
BaseMtxFollowTarget | SMG2 | False | Objects of this class can be followed by another BaseMtxFollower object. |