A large rotating lava enemy that cannot be defeated by any means. Usually, it creates a red indicator volume that is rendered when it attacks, although this effect is hard to notice.
Rotation Speed / Time: How fast the object rotates. If RotateAccelType is set to 2, this specifies the time in frames it takes to rotate to the specified angle.
Rotation Angle: How many degrees it rotates. If RotateAccelType is not 2, 0 equals 360 which means it will rotate indefinitely.
Rotation Axis: The object's axis to rotate around.
Rotation Speed Type: Decides whether RotateSpeed specifies the rotation speed, acceleration, or the time it takes to rotate to the specifed angle.
Restart Delay: The time in frames it takes to restart rotation after stopping.
Rotation Type: Specifies how the object should continue rotating after reaching the targeted angle.
If used, it will move if and only if this switch is activated.
The rotation speed is adjusted with ParamScale while this switch is activated.
Registered but never used.
Objects in this group are always clipped together.