Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: ViewGroupCtrlArea

When entered by the player, all compatible objects in its ViewGroup will be forced to render.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerBothFalse

View Group ID: The ViewGroup of objects that should be rendered.

    Obj_arg1IntegerBothFalse

    LOD Mode: Overrides the LOD system by forcing the objects to use this specified LOD mode instead.

    • -1: Don't override LOD system
    • 1: Display High model
    • 2: Display Middle model
    • 3: Display Low model
    • 4: Prevent rendering
    Obj_arg2BooleanSMG2False

    Unknown:

      Switches

      NameGamesRequired?Description
      SW_APPEARBothFalse

      The object will appear when this switch is activated.

      SW_AWAKEBothFalse

      The object will become visible and resume movement when this switch is activated.

      Properties

      NameGamesRequired?Description
      BaseMtxFollowerBothFalse

      Objects of this class can follow another BaseMtxFollowTarget object.