Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: WanwanCreator

A spawner that creates rolling Chomps that move on a set path. The Chomps can be destroyed with the Rainbow power-up, Stretch Plants and explosions. Furthermore, they can be frozen by the Orange Luma. Gold Chomps will spawn a Power Star when defeated. However, this requires a properly configured Scenario entry. In SMG2, a KeySwitch can be linked to WanwanRollingMini that will appear when defeating it.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0FloatBothFalse

Rolling Speed: The rate at which it rolls. Default is 10.

    Obj_arg1IntegerBothFalse

    Spawn Delay: The delay in seconds between the spawns. If non-positive, only one instance will spawn. Default is -1.

      Obj_arg3IntegerBothFalse

      Path Roll Time: The time in frames that it rolls on the path before falling down. Default is 45.

        Obj_arg4FloatBothFalse

        Shadow Length: Sets the shadow drop length. Default is 1000.

          Obj_arg5BooleanBothFalse

          Decelerate When Attacked?: If set, it will decelerate and accelerate again when it successfully damaged an object, such as the player.

            Obj_arg6BooleanSMG2False

            Use Portal?: If set, the Chomps will emerge from a large black portal.

              Obj_arg7IntegerSMG2False

              Invalid Collision Binder Time: The time in frames that the collision binder will be kept invalidated when it appears. Default is 45.

                Point_arg0IntegerBothFalse

                Fall Type: Specifies how it rolls at this point.

                • -1: Rolls down fastly
                • 0: Falls down slowly
                Point_arg1IntegerBothFalse

                Path Movement Type: Specifies how the movement is affected by the path.

                • -1: Don't change path movement
                • 0: Moves along path starting from this point
                Point_arg2BooleanBothFalse

                Follow Tangent?: If set, it will follow the path's tangent until this point has been reached.

                  Switches

                  NameGamesRequired?DescriptionExclusives?
                  SW_APPEARBothTrue

                  The Chomps will appear when this switch is activated.

                    SW_DEADSMG2False

                    Gets activated when it dies.

                    • WanwanRollingMini
                    SW_ABothFalse

                    Stops spawning more Chomps once activated.

                      Setup

                      NameGamesRequired?DescriptionExclusives?
                      RailBothTrue

                      The path that the Chomps roll on.

                        AppearPowerStarBothTrue

                        Spawned after defeating it.

                        • WanwanRollingGold