A generic map object with a model and collision that can use a different collision mesh if enabled.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Boolean | SMG2 | False | Use Tighter Collision?: If set, it will use a different collision mesh that is a bit tighter. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | The object will appear when this switch is activated. |
SW_DEAD | SMG2 | False | Can be activated when the object is killed through a cutscene action. |
SW_AWAKE | SMG2 | False | The object will become visible and resume movement when this switch is activated. |
Name | Games | Required? | Description |
---|---|---|---|
DemoCast | SMG2 | False | The object takes part in the cutscene. |