Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: WireCoverCage

A generic map object with a model and collision that can use a different collision mesh if enabled.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0BooleanSMG2False

Use Tighter Collision?: If set, it will use a different collision mesh that is a bit tighter.

    Switches

    NameGamesRequired?Description
    SW_APPEARSMG2False

    The object will appear when this switch is activated.

    SW_DEADSMG2False

    Can be activated when the object is killed through a cutscene action.

    SW_AWAKESMG2False

    The object will become visible and resume movement when this switch is activated.

    Setup

    NameGamesRequired?Description
    DemoCastSMG2False

    The object takes part in the cutscene.