A gravity area that attracts objects towards collision triangles. This variant uses a cylindrical range and ignores the Range setting.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Float | SMG2 | False | Base Distance: The minimum distance used for calculating the gravity speed. Default is 2000. |
Name | Games | Required? | Description |
---|---|---|---|
SW_A | SMG2 | False | If used, the gravity will be activated when this switch is activated. |
SW_B | SMG2 | False | If used, the gravity will be activated when this switch is not activated. |
SW_AWAKE | SMG2 | False | The object will become visible and resume movement when this switch is activated. |
Name | Games | Required? | Description |
---|---|---|---|
BaseMtxFollower | SMG2 | False | Objects of this class can follow another BaseMtxFollowTarget object. |
Name | Games | Description |
---|---|---|
DemoSimpleCast | SMG2 | This object will not pause its movement during cutscenes, NPC conversations, etc. |