Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: AnmModelSwitchMoveEndKill

A generic object with a model and collision that will play its Move animations once certain conditions are met. Once the Move.bck animation has ended, the object will kill itself. It uses several sound effects. AnmModelMoveStart specifies the sound effect used when it starts moving. AnmModelMoveLoop specifies the looping sound effect that is played while it moves. AnmModelStop specifies the sound effect used when it stops moving. AnmModelKill specifies the sound effect used when it kills itself. Furthermore, it can use several particle effects as well. Start specifies the particles used when it starts moving. EndLoop specifies the particles used after it stopped moving. It can also shake the screen and rumble the player's Wiimote if a proper PadAndCameraCtrl file is provided. Lastly, it also supports an optional Bloom model.

Switches

NameGamesRequired?Description
SW_APPEARBothFalse

Appears when this switch is activated.

SW_DEADSMG2False

Gets activated once the object kills itself.

SW_ASMG2False

If used, the object starts moving when this switch is activated. This switch will be ignored if it registered a cutscene nerve action.

SW_AWAKEBothFalse

Enables rendering and resumes updates when this switch is active.

Setup

NameGamesRequired?DescriptionValues
DemoCastBothFalse

Can take part in a cutscene. Its special cutscene nerve action makes it start moving.