A skull that moves around freely or on a set path. It "eats" away parts of objects that are compatible with ClipDrawArea. This enemy cannot be defeated at all.
| Name | Type | Games | Required? | Description | Values |
|---|---|---|---|---|---|
| Path_arg0 | Integer | SMG2 | False | Speed: Sets the rate at which it moves on the path. |
| Name | Games | Required? | Description |
|---|---|---|---|
| SW_APPEAR | SMG2 | False | Appears when this switch is activated. |
| SW_DEAD | SMG2 | False | Registered but never triggered since this enemy cannot be defeated. |
| SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
| Name | Games | Required? | Description | Values |
|---|---|---|---|---|
| Rail | SMG2 | False | The optional path that it can move on. | |
| ClippingGroup | SMG2 | False | Objects in this group are always clipped together. |
| Name | Games | Description |
|---|---|---|
| Player2Targetable | SMG2 | Can be targeted and frozen by player 2. |
| MoveLimitCollision | SMG2 | The collision binder also checks for MoveLimit collision. |