Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: Banekiti

A strange enemy whose bouncy springs repel the player when they are using the Boo power-up. It cannot be defeated through any means.

Arguments

NameTypeGamesRequired?DescriptionValues
Path_arg4IntegerSMG1False

Initial Position Type: The object's initial position.

  • -1: Start at nearest position on path
  • 1: Start at nearest path point
  • 2: Start at first path point
Point_arg0IntegerSMG1False

Movement Speed / Time: The movement speed the object has starting from this point. If Point_arg7 is set to 1, this specifies the time in frames it takes to reach the next point.

    Point_arg1IntegerSMG1False

    Acceleration Time: The time in frames it takes for the object to reach the movement speed set at this point.

      Point_arg5IntegerSMG1False

      Stop Time: The time in frames the object waits at this point before it continues moving again.

        Point_arg7IntegerSMG1False

        Speed Type: Decides whether Point_arg0 specifies the movement speed or the time it takes to reach the next point.

        • -1: Point_arg0 specifies movement speed
        • 1: Point_arg0 specifies time until next point

        MapParts arguments

        NameGamesRequired?DescriptionValues
        SignMotionTypeSMG1False

        Shake Start Type: Specifies whether the object will shake before it starts moving or not.

        • 0: Don't shake
        • 1: Shakes before moving
        • 2: Shakes before moving
        • 3: Don't shake
        • 4: Shakes before moving
        • 5: Shakes before moving

        Setup

        NameGamesRequired?DescriptionValues
        RailSMG1True

        The optional path that it can move on.

          Properties

          NameGamesDescription
          Player2TargetableSMG1

          Can be targeted and frozen by player 2.