Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: BattanKing

A large stone block boss. He can summon Whimps that will try to attack the player like Whomps do. The boss himself can defeat those smaller blocks by crushing them. Like his smaller counterparts, this boss will try to fall onto the player to attack them. He can also attack using shockwaves that appear when he jumps. When he's lying on ground, the player can Ground Pound the weak spot on its back to damage him. After hitting the boss three times, he will be defeated. He always spawns a Power Star.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg7IntegerSMG2False

Camera Register Starting Index: Specifies the starting index of the camera vector register. Occupies two cameras.

    Switches

    NameGamesRequired?Description
    SW_APPEARSMG2False

    Registered but never used.

    SW_DEADSMG2False

    Gets activated after defeating the boss.

    SW_ASMG2True

    Starts the intro cutscene if the switch gets activated.

    Talking

    NameGamesRequired?DescriptionValues
    MessageSMG2True

    BattanKing000 is the dialogue used before the fight. BattanKing001 is the dialogue used after the fight.

      Setup

      NameGamesRequired?DescriptionValues
      ClippingGroupSMG2False

      Objects in this group are always clipped together.

        AppearPowerStarSMG2True

        Spawned after defeating it.

          LinkNamePosSMG2True

          Additional placements that need to be linked to the object.

          • バッタンキング基準位置: His position after the battle
          • マリオ位置: Player's position after the battle
          DemoCastSMG2True

          Registers to the cutscenes with the names バッタンキング登場 and バッタンキングダウン. They are used when the boss appears or disappears, respectively.

            BaseMtxFollowTargetSMG2False

            Can be followed by another BaseMtxFollower object.

              Properties

              NameGamesDescription
              DemoSimpleCastSMG2

              Continues movement during cutscenes, NPC conversations, etc.