A black hole that periodically spawns more Topman enemies. It will only generate one enemy at a time, but it will ensure that the provided number of enemies will be spawned. Defeated enemies will respawn after a while. BegomanLauncher generates Spring Topmen, BegomanBabyLauncher generates Topmini and TogeBegomanLauncher generates Spike Topmen.
| Name | Type | Games | Required? | Description | Values |
|---|---|---|---|---|---|
| Obj_arg2 | Integer | Both | False | Activation Delay: The delay until the first spawn occurs. | |
| Obj_arg3 | Integer | Both | False | Number of Topman: Defines the number of Topman to be spawned. Default is 1. |
| Name | Games | Required? | Description |
|---|---|---|---|
| SW_APPEAR | Both | False | Appears when this switch is activated. |
| SW_B | Both | False | If activated, the spawner will be deactivated. Also kills any Spring and Spike Topman in SMG2. |