Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: BegomanSpring

A rotating robot enemy that features a spring head which the player can bounce off. It can be defeated by smashing it against electric currents (such as ElectricRail). If it falls into water, it will be defeated as well. It gets stunned when using a Spin Attack. This fully expands its spring head. If the object is called BegomanSpringHide, it will remain in the ground until the player gets in its range. This variant will also spawn a Topmini if hit with a Spin Attack. There can only be one Topmini at a time.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0BooleanBothFalse

Enable Returning: If SW_A is valid and deactivated, it will always move towards its initial position.

    Switches

    NameGamesRequired?Description
    SW_APPEARSMG2False

    Appears when this switch is activated.

    SW_DEADBothFalse

    Gets activated after killing this enemy.

    SW_ABothFalse

    If not enabled, it will remain stationary.

    SW_BBothFalse

    If activated, it will be defeated immediately.

    SW_AWAKESMG2False

    Enables rendering and resumes updates when this switch is active.

    Setup

    NameGamesRequired?DescriptionValues
    ClippingGroupBothFalse

    Objects in this group are always clipped together.

      CameraBothFalse

      Used when player gets bounced off.

        DemoCastBothFalse

        Can take part in a cutscene.

          Properties

          NameGamesDescription
          Player2TargetableBoth

          Can be targeted and frozen by player 2.

          MoveLimitCollisionBoth

          The collision binder also checks for MoveLimit collision.