A black hole that sucks in the player and some compatible objects if they enter its range. This will kill them immediately. BlackHole objects use a spherical range whereas BlackHoleCube objects use a box-shaped range. The object's scale settings are used to specify the affection area whereas the size of the model can be changed using Obj_arg0.
| Name | Type | Games | Required? | Description | Values |
|---|---|---|---|---|---|
| Obj_arg0 | Float | Both | False | Model Scale: Scales the black hole model. Does not change the object's affection area. Default is 1000. |
| Name | Games | Required? | Description |
|---|---|---|---|
| SW_APPEAR | Both | False | Appears when this switch is activated. |
| SW_A | Both | False | If triggered, it disappears immediately. |
| SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. |
| Name | Games | Required? | Description | Values |
|---|---|---|---|---|
| Camera | Both | False | Used when the player gets sucked in by it. | |
| DemoCast | Both | False | Can take part in a cutscene. Disappears if the action is activated. |