Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: BlueChip

A collectable blue chip. Usually five of these are linked together by a BlueChipGroup to trigger a switch to spawn another object, for example a Pull Star. It's usually stationary, but it can move on a path as well.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerSMG1True

Blue Chip Group ID: The group ID of this object, the other Blue Star Chips and their controller.

    Obj_arg2IntegerSMG1False

    Shadow Calculation: If set, the shadow's drop direction will use the object's gravity vector instead of calculating the shadow direction once.

      Obj_arg3BooleanSMG1False

      Inside Bubble?: If true, the chip will be placed inside an Air Bubble.

        Obj_arg4FloatSMG1False

        Shadow Length: Sets the shadow drop length. Default is 2000.

          Obj_arg5IntegerSMG1False

          Shadow Type: Specifies the shadow model type.

          • -1: Sphere
          • 0: Cylinder
          Path_arg4IntegerSMG1False

          Initial Position Type: The object's initial position.

          • -1: Start at nearest position on path
          • 1: Start at nearest path point
          • 2: Start at first path point
          Point_arg0IntegerSMG1False

          Movement Speed / Time: The movement speed the object has starting from this point. If Point_arg7 is set to 1, this specifies the time in frames it takes to reach the next point.

            Point_arg1IntegerSMG1False

            Acceleration Time: The time in frames it takes for the object to reach the movement speed set at this point.

              Point_arg5IntegerSMG1False

              Stop Time: The time in frames the object waits at this point before it continues moving again.

                Point_arg7IntegerSMG1False

                Speed Type: Decides whether Point_arg0 specifies the movement speed or the time it takes to reach the next point.

                • -1: Point_arg0 specifies movement speed
                • 1: Point_arg0 specifies time until next point

                MapParts arguments

                NameGamesRequired?DescriptionValues
                SignMotionTypeSMG1False

                Shake Start Type: Specifies whether the object will shake before it starts moving or not.

                • 0: Don't shake
                • 1: Shakes before moving
                • 2: Shakes before moving
                • 3: Don't shake
                • 4: Shakes before moving
                • 5: Shakes before moving

                Switches

                NameGamesRequired?Description
                SW_APPEARSMG1False

                Appears when this switch is activated.

                Setup

                NameGamesRequired?DescriptionValues
                RailSMG1False

                Specifies the optional path that it can move on.

                  ClippingGroupSMG1False

                  Objects in this group are always clipped together.