Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: BombHei

A bomb or bomb-like enemy, depending on the object's name. Bomb creates a simple bomb that can be picked up and thrown whereas BombHei creates the actual enemy that will walk around and fuse if it sees the player. It can be stunned and picked up after using a Spin Attack.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerBothFalse

Countdown: The time until the bomb explodes. Default 600.

    Obj_arg1FloatBothFalse

    Explosion Range: The explosion's radius. Default 500.

      Obj_arg2BooleanBothFalse

      Check Explosion Collision?: If set, it will only damage potential targets when there's no collision between the target and the explosion.

        Switches

        NameGamesRequired?Description
        SW_DEADBothFalse

        Activated after it explodes.

        SW_ABothFalse

        If not activated, it won't pursue Mario and will walk around passively. It will still be able to fuse when touched, though.

        Setup

        NameGamesRequired?DescriptionValues
        ClippingGroupBothFalse

        Objects in this group are always clipped together.

          Properties

          NameGamesDescription
          Player2TargetableBoth

          Can be targeted, frozen and attacked (SMG2 only) by player 2.

          MoveLimitCollisionBoth

          The collision binder also checks for MoveLimit collision.