Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: Candlestand

A torch with a flame that can burn the player upon contact. Usually, the flame can be put out using a Spin Attack to make an item appear, however, the flame of CandlestandIceVolcano cannot be put out. Said variant may also appear without a flame if it uses SW_A. Instead, the player can use fireballs to light the fire and activate the switch. Lastly, it also supports an optional Bloom model.

Arguments

NameTypeGamesRequired?DescriptionValuesExclusives?
Obj_arg0IntegerBothFalse

Item Type: Specifies the item to be spawned after putting out the fire.

  • -1: Coin
  • 0: Star Bit
  • 1: Nothing
  • PhantomCandlestand
  • TeresaMansionCandlestand
Obj_arg1BooleanSMG2False

Attach to Collision?: If set, it will be connected to the collision below. This makes it move along moving objects, for example.

      Switches

      NameGamesRequired?DescriptionExclusives?
      SW_APPEARBothFalse

      Appears when this switch is activated.

        SW_DEADBothFalse

        Can be activated when the object is killed through a cutscene action.

          SW_ABothFalse

          If used, the flame won't appear until Mario shoots a Fire Ball at it. Then, this switch will be activated.

          • CandlestandIceVolcano
          SW_AWAKEBothFalse

          Enables rendering and resumes updates when this switch is active.

            Setup

            NameGamesRequired?DescriptionValues
            DemoCastBothFalse

            Can take part in a cutscene.

              Properties

              NameGamesDescription
              Player2TargetableSMG2

              Can be targeted and extinguished by player 2. CandlestandIceVolcano's flame can't be put out, though.

              DemoSimpleCastSMG2

              Continues movement during cutscenes, NPC conversations, etc.