Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: CocoNut

A coconut that can be flung into various obstacles and enemies. Once the player collects 9999 Star Bits in a save file, all coconuts will turn into watermelons. It will always reappear at its original position if it's destroyed.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0BooleanBothFalse

Use Spherical Shadow?: If set, it will use a spherical shadow instead of a cylindrical volume.

    Obj_arg1BooleanBothFalse

    Continue Rolling?: If set, it will continue rolling while it is colliding with other coconuts.

      Obj_arg2BooleanBothFalse

      Reset When Out of View?: If set, it will reappear at its original position once it gets out of view.

        Switches

        NameGamesRequired?Description
        SW_AWAKESMG2False

        Enables rendering and resumes updates when this switch is active.

        Setup

        NameGamesRequired?DescriptionValues
        ClippingGroupBothFalse

        Objects in this group are always clipped together.

          DemoCastBothFalse

          Can take part in a cutscene.

            Properties

            NameGamesDescription
            Player2TargetableSMG2

            Can be targeted and fetched by player 2.