An unfinished crystal-like switch that can be hit using most of the player's attacks. Once hit, it will start spinning, and it will activate its SW_A switch.
| Name | Type | Games | Required? | Description | Values |
|---|---|---|---|---|---|
| Obj_arg0 | Integer | SMG1 | False | Activation Time: How long it will rotate and keep the switch activated when hit. Useless in SMG1 due to unfinished coding. |
| Name | Games | Required? | Description |
|---|---|---|---|
| SW_A | SMG1 | True | Gets activated after hitting the switch. |