Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: EffectObjR1000F50

A generic particles effect with a clipping radius of 1000 units and a far clipping distance of 50 meters. The particle data needs to be specified in AutoEffectList, where UniqueName matches the object's name. It can also use sound effects. EffectEmitStart specifies the sound effect used when it starts functioning. EffectEmitting specifies the looping sound effect that is played while particles are emitting.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0BooleanSMG2False

Invert Cutscene Function?: If set, the object will stop functioning if the cutscene action gets triggered.

    Switches

    NameGamesRequired?Description
    SW_ABothFalse

    If used, it will emit particles only if this switch is activated.

    SW_AWAKESMG2False

    Enables rendering and resumes updates when this switch is active.

    Setup

    NameGamesRequired?DescriptionValues
    GroupBothFalse

    Groups objects of the same kind, but the group is never used for anything.

      ClippingGroupBothFalse

      Objects in this group are always clipped together.

        DemoCastBothFalse

        If used, it will start functioning once its cutscene action gets triggered. In SMG2, it will stop functioning if Obj_arg0 is set.

          Properties

          NameGamesDescription
          DemoSimpleCastBoth

          Continues movement during cutscenes, NPC conversations, etc.