Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: FirePressureRadiate

A red cannon that periodically shoots a long burning flame that damages the player and compatible enemies upon contact. It cannot be destroyed through any means.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0FloatSMG1False

Cannon Rotation: The rotation of the cannon in degrees. Default is 0.

    Obj_arg1IntegerSMG1False

    Wait Time: The time in frames before it starts shooting again. Default is 300.

      Obj_arg2IntegerSMG1False

      Shoot Time: How long it will shoot its flame in frames. Default is 300.

        Switches

        NameGamesRequired?Description
        SW_APPEARSMG1False

        Appears when this switch is activated.

        SW_ASMG1False

        If used, it will only be able to shoot its flame while this switch is activated.

        SW_AWAKESMG1False

        Enables rendering and resumes updates when this switch is active.

        Setup

        NameGamesRequired?DescriptionValues
        GroupSMG1False

        Groups several other FirePressureRadiate instances. The one with the longest wait time becomes the "group leader". All instances will start shooting its flame once the group leader is ready.

          ClippingGroupSMG1False

          Objects in this group are always clipped together.

            DemoCastSMG1False

            Can take part in a cutscene. Its special cutscene functor action makes it stop shooting its flame.