Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: JellyfishElectric

A jellyfish enemy that spawns a Coin (SMG1) or ten Star Bits (SMG2) when defeated. It can be defeated with a Koopa Shell or the Rainbow power-up, and it damages the player upon contact. It can move on a path or remain stationary.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0FloatBothFalse

Movement Speed: Sets the rate at which it moves on the path. Default is 5.

    Obj_arg1IntegerBothFalse

    Last Point Wait Time: How long it remains on the last path point before it moves again. Default is 60.

      Obj_arg2IntegerBothFalse

      Movement Type: Specifies how it should move on the path when it reaches the last point.

      • -1: Moves back towards first point
      • 1: Warps back to first point

      Setup

      NameGamesRequired?DescriptionValues
      RailBothFalse

      The optional path that it can move on.

        Properties

        NameGamesDescription
        Player2TargetableBoth

        Can be targeted and frozen by player 2.

        SearchTurtleBoth

        Red Koopa Shells and Gold Shells home in on this object.